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He resolution vr photo
He resolution vr photo











he resolution vr photo he resolution vr photo
  1. #He resolution vr photo software#
  2. #He resolution vr photo windows 7#
  3. #He resolution vr photo professional#

He stresses that the total number of pixels being pushed is less than a 4K computer monitor, and so the software can be run today on current desktops and gaming laptops. Maybe it’s ‘foveated display’ or something like that,” said Konttori. Where as we are going to enhance the quality. “Foveated rendering is used just to decrease the quality and thus decrease the GPU consumption. But he wants to be clear that this isn’t foveated rendering. The microdisplay could physically move or maybe the glass plate that receives the projection could tilt - Urho Konttori is cagey about what the final mechanism will be be like. They think they could use software and hardware gaze-tracking to move the 70X resolution section around to where you are actually looking, and not just locked in the center of the screen.

#He resolution vr photo professional#

The company is aiming for a professional market, aiming to use its tech to create a SteamVR headset that companies will use. If you’re a professional who wants to showcase a product in mixed reality, it needs to be accurately represented and not as a holographic image.” And everything you create in AR is very hazy and artificial, ghostly. “Optical see-through systems…have narrow fields of view. It’s not quite legally blind,” said Konttori. We’re talking about one one-hundredth of human-eye resolution. “The problem with the VR and AR of today is, firstly, that they are all inherently low resolution. Varjo wants to address the limitations of current tech. It looks like you are standing in a VR house that is as detailed as any that could be in a 4K video game. Then they click a spot and the virtual home surrounds them at human scale. Another example demo from video shows someone manipulating what looks like a model of a home floating in front of them, moving furniture around, for example. Using video see-through, a person could have multiple “displays” while they work in the office, at home, or on an airplane. Whatever was centered in my view was astonishingly detailed.Ī video of a prototype back in Finland showed how this tech can work with AR.

#He resolution vr photo windows 7#

A virtual Windows 7 desktop had file explorer open, a 4K trailer to Guardians of the Galaxy Volume 2 and AutoCAD. The edges are a bit jittery in the transition from one image to the other, because the microdisplay has persistence versus the Rift’s low-persistence display.īut, even with that limitation, the demos give you a sense of what VR and AR at such crazy resolutions would be like. This prototype is a proof-of-concept demo to be sure: the size of the ultra resolution section is on the small side, about a small fraction of the real estate of the entire VR picture (see my approximate illustration of what it felt like below). “From our point of view, looking at what professionals need from VR, you need human-eye resolution.” It’s a world of difference,” said Konttori. “The comparison is apples to apples, taken through the same sense with the same SLR.

he resolution vr photo

That center piece is said to have 70 times the resolution of the Rift’s image. An OLED microdisplay projects an image onto a glass plate over the Oculus lenses. They retrofitted an Oculus Rift with an extra layer of lenses inside the unit. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.













He resolution vr photo